3/27/2023 0 Comments Screenshot simon the sorcerer 2![]() Unlike Guybrush Threepwood, Simon is a reluctant hero, none too happy to be stuck here in this magical land and forced to run errands hither and yon some of the most memorable humor comes from his breaking the fourth wall to comment on the absurdities of the genre.Ĭalypso's fridge is stuck shut, but we can obtain a pair of scissors from the drawer in his desk. There's a visible and audible Monkey Island influence here - the music and the general style of the game and character animation call that classic to mind, but that isn't a bad thing and this one has a distinctly British character. We also learn that the dog actually belongs to Calypso, which explains a few things about the plot to this point. Simon acquires a magic postcard for saving and restoring, and a map permitting convenient fast-travel around the game's world as major landmarks are discovered. Beyond this point, be advised that I will be documenting my experience from beginning to end, and there are certain to be.Īfter an opening and amusing credits sequence in which our 14-year-old hero Simon tries and fails to pull off an impressive array of hat-based magic tricks, his dog Chippy lures him into opening an old spell book, creating a warp that takes us into a magical land where Simon finds himself on the verge of becoming dinner for some goblins.Īfter a timely rescue by Chippy, Simon finds himself in a magician's home where a note has been left - he is asked to rescue the good sorcerer Calypso from the evil Sordid, but must first become a wizard by consulting the wizards in a nearby tavern. ![]() It's still available commercially directly from AdventureSoft and also from and it can be run on many modern platforms using the ScummVM interpreter. I always encourage interested readers to play these games before reading my comments - Simon the Sorcerer is fun to play, and more importantly it's not at all hard to come by. The puzzle design is a little rough around the edges - too many potential solutions aren't really acknowledged as such, and object hunting is often the primary requirement - but the story is fun and well plotted. The style permits plenty of detail and puts most of the Sierra adventures' painted-and-scanned art to shame, and Kevin Preston's animation of Simon is full of personality. The background artwork is really beautiful, calling to mind the best of the Amiga era but in 256-color VGA, with Paul Drummond and his team using limited colors and more shades to produce some very nice effects. The location: Bandit Lookout, you come in search of him in the adventure, but he is nowhere to be seen.I'm surprised this game isn't better known in the States - it's well-written and often quite funny, with deeply nested puzzles, colorful characters and decent performances including Chris Barrie as young Simon. I added my own sprite characters (not entirely simon style, more my own thing). I'm not sure if I succeeded (probably not). The main objective, I guess, was to create a new Simon the Sorcerer location that might have fitted in the game. I started with a pencil sketch (drawn 1cm = 20pixels), scanned it, desized it to 320x134 and traced the pencil lineart with black pencil tool lineart in a new layer. ![]() Here is my poor attempt at a WIP animation. In my mockup everything is originally textured pixel by pixel (I copied nothing from the game, haha, not implying it could have been since mine obviously isn't as good as the game graphics). I have always admired Simon the Sorcerer for it's awesome and detailed pixelled backgrounds and wanting to try the style. (Also there is no 'randomness' or 'scrappyness' here, every pixel was placed with love and care) Hopefully it will have at least some resemblance haha. I took the colors directly from Simon, and tried to match the pixelling methods for the game. Just having some fun trying to make a Simon-the-Sorcerer-esque background. ![]() Buloght (Level 6 Centaur :: 15460 points) ![]()
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