3/30/2023 0 Comments Doom eternal reviewThis adds in the fancy lighting effects that seem to have taken the industry by storm, even if it feels like the technology is just not ready yet. Ray Tracing mode does exactly what it states on the tin. This mode best highlights to me the savage beauty of Doom Eternal, which is both a joy and a horror to look at as ever, albeit now with much shaper graphics than previously realised. This is quite the upgrade from the PS4’s previous 1080p resolution running at the same speed, with creatures and locales looking excellent when being torn through. In this mode the game is set to a generous 4k 60fps, with the game running at the equivalent speed of a PC on Ultra graphics settings. The biggest update to all of this comes in the latest (number six) which brings the Doom Eternal experience into the next generation of consoles, promising significant tweaks to visual fidelity, frame rate and ray tracing with these benefits being split into three visual modes: Balanced, Raytracing and Performance.īalanced is as you would expect, this is that tightrope between solid performance and equally solid resolution. These are all fine editions if you found yourself with the year one pass or picked up the story DLC, but there were also additional tweaks to the balancing of the game and performance enhancements that came as a welcome bonus for those sticking around after all this time. The main ones dealt with the Ancient Gods expansions, which added a solid chunk of further single player content to play through, that better explored the story of Doomguy and the sentinel knights that he found himself becoming a leader of. Mostly these dealt with the multi-player mode and cosmetics for Doomguy or the myriad of demons you play as in that mode, with some additional arenas becoming available for season pass holders. Since Doom Eternal launched a year ago, there have been six major updates. So what can the PS5 and a year (and a bit) of further tweaks and development bring to the table? So, even without the next gen treatment, Doom Eternal kicks the proverbial. This is all without stating that the game has one of the best soundtracks of all time, with Mick Gordon performing at his prime to deliver an adaptive and crushing metal album that accentuates all other elements of the game. This excellent gameplay was coupled with solid performance in both the visual and frame rate departments. The balletic, weapon juggling combat felt great in amongst the epic scaled arenas and colourful bestiary of demons to fight. It wasn’t only a capable sequel to 2016’s excellent Doom, it stands firm as one of my favourite FPS experiences of all time. So where does Doom Eternal sit in all of this? When I previously reviewed the game for PS4 last year (Which you can read here), I was enthralled. Once Risk of Rain 2 gets a PS5 update, I will undoubtably be putting another fifty hours or so into that but put Uncharted 4 in front of and It will be a case of saying no thank you, I’ve had my fill. The moment Bloodborne gets a PS5 update, I will be one of the first to be taking a trip back to Yarnham for a weekend of beast slaying. So, when it comes to this slew of PS5 or Xbox Series upgrades, while they are welcome and let me play through experiences I missed, I still very rarely feel the need to go back and spend time with something I have already experienced recently. Perhaps nostalgia hasn’t set in like retro games have or maybe, with the passage of time, I have little left to spend on revisiting things I have already squeezed the life out of. In recent memory, I have found that there are very few games that I am willing to go back to for a replay. Jin PS5 / Reviews tagged 120fps / 4k / Doom Eternal / PS5 / review / RIP / tear by Grizz
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