3/29/2023 0 Comments Autotrash factorio![]() ![]() The MISSING combinator takes three input signals: That is joined with the WANT constant combinator. The indexer circuit will now output everything except theĬursor !=. Let’s explode the circuit and do a walk-through: This was most annoying when standing over it,īuilding it. There were some concessions made as well: the circuit will no longer pause when Mask rather than the *1.0M, >1.0M, -1.0M trick in the previous post I found a few ways to shrink the size of the indexer circuit by using a negative The trash inserters do not need to overlap with the module slot inserterĪlignments so I found there was room for another 4 unloaders (from 4 to 8). Makes itself available to the logistics network. Itīehaves like a requester chest, it will not pull from other buffer chests & it Using buffer chests in set-requests mode is the best of both worlds. Steel chests I would be unable to use those items again until a resupply trainĪrrives (the trash items would be loaded then unloaded immediately, still a Modules and assemblers through the trash circuit. I frequently found that when refactoring outposts I would flush all my beacons, Smelters) to pull from the trash chests while a train is en-route. Player logistics, construction robots and regular logistics (assemblers, These have a major advantage over the prior setup as they allow the I’m using a new trick here too: buffer chests to replace the requester and steelĬhests. There is no substitute for building this feature directly into the This worked best when I was destroying the outpost, in others it required manualįixups. This would replace the seed train stop with dedicated trash trains. I came up with a partial fix which I included in the last blueprint book: ![]() Rail network cost me hours of wait time & round trips. Waiting for stations to deconstruct to move the perimeter wall or clean up my ![]() Little to no room to return items to base.ĭuring base expansion I create and destroy many of these logistic stations. Over-filling the seed module manifest would leave Previously the seed trainĭoubled as my trash train. Unloader improvementsĪdding a dedicated trash train was long overdue. Part 1 and I’ve got a few more to walk through in this post. I made some of those improvements while publishing Revisiting my old circuits to explain how they function has already revealed Valuable teaching is for both the writer and reader. Writing the first part has been a very rewarding experience. This is a continuation of the first post found here. Factorio Logistic Circuits Part 2 - Automatic indexes, trash trains, faster unloaders ![]()
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